> The art direction was chosen for the technology.
And it's time for the art direction of films to take advantage of modern technology just like we have games made for HD resolutions toady - including ones that are made to evoke the feel of older systems while smoothing off the rough edges.
> You don't need 48fps to make a good film. You don't need a big budget either.
And you don't need HD resolutions either, but they do make it look even better - and so do high frame rates when the production is up to it.
Anyone choosing 24 FPS with a digital workflow is absolutely doing it intentionally. Part of that may be historical reasons or matching expectations, but it's also a factor in some of the illusion that goes into movies.
Not true in all cases - for example Blu Ray doesn't support 48 FPS which is probably the reason why we never got high frame rate home video releases of The Hobbit and Avatar rather than the directors thinking that we should see those movies in 24 FPS when at home.
I agree in part. I'd like to see movies shot at higher framerates if and only if the filmmaker can actually pull off a good result, but I suspect it isn't always viable.
What you are is dishonest. Quote my entire sentence not cut it in half changing its entire meaning
> The choice wasn't intentional, it was forced by technology and in turn, methods were molded by technological limitation.
There was no choice unless you think "just make it look bad by ignoring tech limitations" is realistic choice of someone actually taking money for their job.
>> What next, gonna complain resolution is too high and you can see costume seams ?
>Try playing an SNES game on CRT versus with pixel upscaling.
>The art direction was chosen for the technology.
There was no choice involved. You had to do it because that was what tech required from you for it to look good.
The technology changed, so art direction changed with it. Why can't movie industry keep up while gaming industry had dozen of revolutions like this ?
> You don't need 48fps to make a good film. You don't need a big budget either.
But you can take it and make it better.
> If you want to take a piece of art and have it look garish, you do you.
"Don't have budget to double the framerate" is fair argument. Why you don't use that instead of assuming anything made in better tech will be "garish" ?
Your argument is essentially saying "I don't have enough skill to use new tech and still make it look great"
I was being civil, but you're taking this too far. I was wary of engaging with your first comment given the bombastic tone, but I thought you might appreciate my domain experience. I disagree with everything you're saying, but I am not going to engage with you further.
If movie makers need to up their set game to make it work then they should do that instead of trying to gaslight us into believing 24 FPS is better. TV also had to improve their sets and effects for HD without crying about it.
If you watch at a higher frame rate, the mistakes become obvious rather than melting into the frames. Humans look plastic and fake.
The people that are masters of light and photography make intentional choices for a reason.
You can cook your steak well done if you like, but that's not how you're supposed to eat it.
A steak is not a burger. A movie is not a sports event or video game.