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> The art direction was chosen for the technology.

And it's time for the art direction of films to take advantage of modern technology just like we have games made for HD resolutions toady - including ones that are made to evoke the feel of older systems while smoothing off the rough edges.

> You don't need 48fps to make a good film. You don't need a big budget either.

And you don't need HD resolutions either, but they do make it look even better - and so do high frame rates when the production is up to it.





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