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WebGL was really cool when I first saw it. Today, it's basically a wrapper around OpenGL 3.0 ES.

It's too bad development has stopped in favor of WebGPU but it's still in beta which means we won't have access to GPU ray tracing in the browser for at least 1-2 more years



You can still do a heck of a lot with WebGL, and it is almost universally supported now.




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