Hi, this is an old proof-of-concept project of mine that I've been meaning to post for ages. I haven't touched the repo in years, but it contains shaders and Javascript support code that allow for Google Maps-style browsing of enormous volumes of text (on the scale of an entire Linux kernel codebase) even on relatively low-end machines - Chromebooks with integrated GPUs should work just fine.
If you're interested in GPU-accelerated text rendering for web-based IDEs, this codebase might contain some interesting ideas. Feel free to swipe whatever code you like and build something interesting with it.
WebGL was really cool when I first saw it. Today, it's basically a wrapper around OpenGL 3.0 ES.
It's too bad development has stopped in favor of WebGPU but it's still in beta which means we won't have access to GPU ray tracing in the browser for at least 1-2 more years
-Austin