Every device compatible with the Matter standard[1] can be used with Apple Home (and with every other solution that supports Matter, like Google and Amazon ones), so almost everything is compatible with everything out there.
It should be based on the app size, so maybe developers will stop shipping apps with a single feature and one button that takes 700 MB because of random bloated third-party SDKs that aren't even used.
Money makers on the AppStore are games, and games need assets in high definition. Third party SDKs are probably a drop in the bucket in comparison with visual assets.
It was a presentation on AV1 before it was released. I'll see if I can find it but I'm not holding my breath. It's mostly coming from my own recollection.
Ok, I don't think I'll find it. I think I'm mostly just regurgitating what I remember watching at one of the research symposiums. IDK which one it was unfortunately [1]
I've heard that same anecdote before, that hardware decoding was front of mind. Doesn't mean that you (we) are right, but at least if you're hallucinating it's not just you.
> Note: I am skipping Windows Millennium Edition (Me) because while it had changes under the hood, visually it is pretty much Windows 98 Third Edition.
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