The interesting part, for anyone who actually reads the article - the change was fixed in an RC and then reverted in the final release.
Which implies there was some regression, some issue, some incorrect behavior or negative impact. One has to wonder… what could it have been? What could the issue with having a more accurate clickbox for the corner of the window possibly be?
For example: imagine you have 2 windows, the lower right corner of one window almost touching the upper right corner of the other, so that the bounding rectangles overlap but the graphics don't.
With the inaccurate "false square" corners, you just had to check the bounding rectangles, to know which window to resize, now you have to check the actual graphics (or more likely, a mask).
I am not saying it is the problem, but that's the kind of thing that can happen. Or it may be a simple bug, like a crash, memory corruption, an unhandled exception, the usual stuff, but they couldn't fix it in time and it is better to revert instead of leaving the buggy code or pushing an untested fix.
Just revert the code back to pre-26! This is ridiculous, it can't possibly be this hard and if it is, it just points to the degradation in the quality of Apple software! This is maddening!
This is already the pre-26 bounding box, isn't it? It's the new graphics that don't line up. (Not a great excuse, but the graphics are here to stay at least for a little while.)
> the graphics are here to stay at least for a little while
And that's the reason why I won't buy a new Mac.
Tahoe and Liquid Glass are so horrible that they're going to lose customers because of those. They should realize what they did and just backtrack: it wouldn't be the first time they admit they made a mistake [1].
The magic mouse have been there, almost unchanged, since 2009. That is a lot for a tech product, and retiring a product after 16 years is not admitting to a mistake. For example, the Logitech G5 mouse and its direct evolutions were among the most successful Logitech products, and it didn't last that long.
No, it is not just refusing to admit that the magic mouse was a mistake, it is considering that it is the best ever. That USB port on the underside is still one of the great mysteries though, maybe it is some quirk of evolution, because it is certainly not intelligent design.
In addition to vertical scrolling, the Magic Mouse can do horizontal (or diagonal) scrolling, zooming in and out, and a couple of other tricks. This makes it worthy for the people who need this for their work. There are mice that can do horizontal or vertical scrolling -- but not both at the same time.
People who do their work on large documents (pics in Photoshop, videos, CAD, music, even Excel, etc.) use these capabilities every day, and they like their Magic mice very much. If you are not one of these people (software development, for example, can be done with vertical scroll only, for the most part), it doesn't mean it's a bad product -- all it means it's a product which is not for you.
I don't use Magic Mouse but am very far from expecting Apple to admit "the magic mouse was a mistake" though.
I am using Sequoia and the windows are definitely rounded! Though the radius is pretty small (the curved region is about a quarter of the mouse cursor area), so the fact you can drag it from outside the window doesn't look ridiculous.
I think it shows how difficult it is to ship a seemingly easy thing inside the Apple machine.
I'm more interested in how or why this bug was approved up be worked on so quickly after it was surfaced, rather than other longstanding and arguably more impactful bugs.
It's because the bug got publicity. Apple marketing prioritizes what does and doesn't get built. Someone saw bad publicity on the front page of HN and requested a fix.
The answer is probably a ho-hum combination of different teams work on different issues, and this one having annoyed one of the devs who could work on it.
macOS does have weirdness with windows that span multiple screens. I bet some of that kicked in to an unacceptable level. It can create incoherent moving/snapping, for example. Has been kind of crazy-making for a while, for my set-up where screens are not joined but adjacent in a triangular configuration.
Yeah, that's something that was unambiguously better back in the "Classic MacOS" days (probably starting with the Mac II). Windows could overlap multiple screens and they were always drawn correctly.
At some point in OS X in the switch to hardware acceleration, they started rendering windows on one screen only.
I get that you hardly ever really want a window spanning two screens, but when you accidentally misplace a window it would be handy to be able to see it on each overlapping screen so you can track it down. Right now you can put a few pixels of the title bar on the wrong screen, and the rest of the window just vanishes.
These regressions are weird given that modern hardware is vastly more powerful than a Mac II.
Which implies there was some regression, some issue, some incorrect behavior or negative impact. One has to wonder… what could it have been? What could the issue with having a more accurate clickbox for the corner of the window possibly be?