it's pretty grim that this announcement, which is in part celebrating the legacy of an incredible artistic endeavor, was written by an LLM. reading this feels like my head is continuously being bashed in by a brick.
> When Zork arrived, it didn’t just ask players to win; it asked them to imagine. There were no graphics, no joystick, and no soundtrack, only words on a screen and the player’s curiosity. Yet those words built worlds more vivid than most games of their time. What made that possible wasn’t just clever writing, it was clever engineering.