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With the exception of "teaching rationality" as an explicit goal, the "Characteristics of rational fiction" are just basic guidelines for writing good fiction (science fiction, if you include the "topics" characteristic).

When an author break's their world's own rules or has a character make an obviously irrational choice to drive the plot, it is annoys the reader and is considered poor writing. This is true of all writing, regardless of whether the author considers it rational or not. Good sci fi and fantasy often involves the characters deconstructing their world's rules and using those character's unique insight into the world to somehow solve the plot. Brandon Sanderson -- who writes epic fantasy that would never be considered "rational fiction" -- is famously good at this.

That being said, I have grown tired of rehashed old tropes and am glad that a new spin these is emerging. Hopefully some fresh work will come from it.



> basic guidelines for writing good fiction

I think what 'good fiction' is varies from person to person. Those for whom realistic motivations etc are important will like books that other fans of 'rational' fiction like; but there's tons of hugely popular books that have none of this.

Assuming that people making bad choices for plot reasons bothers everyone is just typical mind fallacy; clearly it doesn't, otherwise many of the most popular books wouldn't sell.


Well, the popularity of a book is not directly correlated with the quality of it's writing. There are some truly awful bestsellers out there, along with many more undiscovered gems.

Most professional authors, writing instructors and critics would probably agree that these characteristics are just generally solid guidelines for good fiction writing (I speak from experience as a long-time hobbyist fiction writer).




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