What I got from it is that it depends on what kind of measure you use for the randomness of the deck. Using a certain measure they obtain about 7, and with another one they get 11-12.
Basically, "the more the better". In lieu of a summary, let me try to see if I understand it.
The deck is more random: the more times you shuffle, the more cuts you make, and the more you randomize the size of your cuts. To draw my own conclusion, the more chaos you throw into your method (which may even include lesser amounts of shuffling) the better the randomness of the deck should be.
I also wrote a simple javascript card-shuffling library based on these models after reading the davidson.edu article: http://jazzychad.com/js/deck.php