Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Agree, similar arguments came to my mind when I read the article. Two other relevant points:

4. Even if a game like the one in the article performs reasonably well using HTML5 Canvas + JavaScript, that still doesn't mean it's 'efficient'. A native application could be much smoother still, use less battery, etc.

5. The article is titled 'Web App speed', but it's only (somewhat) relevant in the context of sprite-based games. With WebGL it's possible to do quite complex 3D-based graphics in the browser as well, but anything non-game related is a whole different matter. Surely 'boring' apps with lots of buttons, scroll bars, other widgets etc. will not be easier and more efficient running inside a web browser, compared to using native controls.



Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: