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Show HN: Swifty – Learn how to code in Swift wherever you are (swifty-app.com)
20 points by hgllnt on April 19, 2015 | hide | past | favorite | 13 comments


Why did you make all the text images? They're highly compressed as well, making them blurry. If fonts are a concern, there are a ton of freely available web fonts at http://www.google.com/fonts.

You should also make the remaining images on the page retina resolution since almost 100% of your target market is gonna be on one.


Thanks for your input, you're absolutely right! A responsive Retina-compatible website is already in the works. Be sure to check it out as soon as it launches!


We don't really need Retina-compatible, but merely readable and accessibility-friendly would suffice.


As someone with poor vision, I tend to zoom into sites a lot, and stretched PNGs look really blurry.

Also, screen readers don't work. You've even set an alternative text of "". Why even bother to add it if it's going to be an empty string? It could have just been the text that's shown on the image.


Looks like the page is made with Adobe Muse, which appears to export text as image unless you use Typekit.


"wherever you are" isn't the issue with swift. It doesn't matter where you are as-is.

The issue (for me, at least) is it's dependency on OS X. I'd love to learn swift, and potentially do some fun iPad stuff, but installing OS X is the largest turn-off for me.


Is there anything like this on Android, for Java/Android?


There's actually a Java and C# version for Android/Windows Phone in the works right now!

Source: I'm the developer of said versions :)


What's "funnified"? Cool app though!


Thanks! It means "made more fun" but it's not exactly an official word. But as soon as it becomes one, I'm gonna claim that I coined it! ;)


Did he re-write a swift compiler?? Or is there a way in swift to compile a string?


Looking at the screen dumps of the iOS app, I am not convinced that this app evaluates any Swift code at all.

Also, as far as I know, Swift on iOS doesn't have anything eval()-like [On the Mac, there is a REPL (https://developer.apple.com/swift/blog/?id=20)]

I would think the easiest way to evaluate Swift code 'on' a iOS device would be to send it to a Mac, but as said, I don't think this app evaluates Swift code.


No, it's more of a tutorial really, with interactive bits (as far as I've gotten). You don't get to freely-write any swift code.

(Again, at least not as far as I've gotten).




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