My problem with modern porn as an industry is the low production values. Even big (ish) budget movies suffer from bad acting and ridiculous plots. Adult games only exist as a hobbyist past-time--they are few and far between and you have to be really "hard core" to be able to enjoy them.
So, I'm trying to solve the problem by creating adult games that have realistic plots. My goal is to try and create a niche and prove that adult games can be a profitable business, so that big players take interest and we see some major adult titles that are rated "A" not because of the gore and violence in them, but for the erotica/porn content.
Since I'm only one person, I have to start small, with sub-genres where it is possible for one person to make something worthwhile in a reasonable amount of time--currently it's illustrated interactive fiction. So far I've released one game that is more of a demo than a full featured game. I'm currently working on my second game which is much bigger.
I don't know of any other way of making sure other than putting out a pilot release and seeing how it does. So far the stats look pretty good: lots of people have played my pilot game and liked it. I've received a handful of donations, and since donations rarely work in general, I think there's an opportunity worth exploring.
So, I'm trying to solve the problem by creating adult games that have realistic plots. My goal is to try and create a niche and prove that adult games can be a profitable business, so that big players take interest and we see some major adult titles that are rated "A" not because of the gore and violence in them, but for the erotica/porn content.
Since I'm only one person, I have to start small, with sub-genres where it is possible for one person to make something worthwhile in a reasonable amount of time--currently it's illustrated interactive fiction. So far I've released one game that is more of a demo than a full featured game. I'm currently working on my second game which is much bigger.