Interesting. Myst was a defining part of my childhood and I reluctantly put up with the shooting and fighting elements of BioShock, Assassin's Creed, Red Dead Redemption, and Mass Effect just so that I can experience and explore the worlds in which they take place. Loved this article.
I felt exactly the same way. I "tolerated" the gun fights in Infinite, but the story and world-building were what I was really there for.
I was talking with a friend today about how interesting it would've been if Elizabeth's "quantum powers" had been explored as a puzzle solving device rather than a "summon furniture" mechanic. I feel like that could've been a Portal-esque revolution in gameplay.
And yet no one seems to do this in games built around this idea like Second Life. Does it take a AAA shoot-em-up title to commission a virtual world worth exploring?