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I took a nontechnical friend of mine to Maker Faire in NYC a couple years ago and for the first 20 minutes or so all she could ask was "why?" As in, I know it's possible to make a robot that paints weird pictures or a flowerpot that sings or a giant, iron propane-flame-breathing dinosaur, but why would you? What purpose does it serve? Who's paying for this stuff anyway?

The answer, I think, lies at the center of the hacker mindset: there is inherent value in the experience of making things, and inextricably, the experience of learning how to make them, regardless of the value of the end product. Surely if we believe it's valuable in and of itself to eg. write a Brainfuck compiler or scrape HN for sentiment analysis or build and launch a satellite with the sole purpose of detecting gravitational waves, we must believe it's also valuable for someone to learn to program and build a project, even badly.

So with that in mind, I absolutely think accessibility is important, resume bullet points and job prospects aside; for the same reason I think art, music and woodshop should be taught in schools even though most kids won't grow up to be painters, singers or woodworkers.



> I took a nontechnical friend of mine to Maker Faire in NYC a couple years ago and for the first 20 minutes or so all she could ask was "why?" As in, I know it's possible to make a robot that paints weird pictures or a flowerpot that sings or a giant, iron propane-flame-breathing dinosaur, but why would you? What purpose does it serve? Who's paying for this stuff anyway?

I get really sad when I hear this question, because it is like this fundamental question people have and it lies at the heart of why some people appreciate art and some simply cannot.

But yeah. I got this from a relative and asked, "Why do you go out drinking and dancing?"




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