the soundslice example might be a bit flawed. It's fast for a canvas app but not even close to "native magic" on my pc using chrome.
I feel like some sort of html luddite, but am I the only one who preferred flash/actionscript3 to canvas/javascript? I get that the web should be open, but beyond the idealism the flash drawing tools were much better. I feel that the criticisms currently levied against flash will come up again with html/js/canvas/svg as apps get more complex.
Hey, thanks for the feedback! What were you doing with Soundslice when it felt slow -- were you zoomed out (such that there were a ton of annotations visible on the page)? Or was it just slow in general, even when it was zoomed in?
it's quite fast actually, I'm very impressed. I think what I was trying to say is that it doesn't feel native at times, but it's difficult to articulate why. Maybe I'm just conditioned to use webapps differently, and pick up on cues like slightly lagging cursors and such.
I feel like some sort of html luddite, but am I the only one who preferred flash/actionscript3 to canvas/javascript? I get that the web should be open, but beyond the idealism the flash drawing tools were much better. I feel that the criticisms currently levied against flash will come up again with html/js/canvas/svg as apps get more complex.