That would probably be the "risk mitigation". In simpler terms, I think he means "people are more likely to buy a (AAA, thus probably $50+) game if they know they could sell it used and recoup some cost if they end up not liking it, grow tired of it, etc.".
The AAA gaming market is already pretty fragile, as the games cost so much, the production values are ridiculous, and so on. It's a very hit-or-miss industry, where a partial success is a financial failure and blockbusters are what keep companies afloat.
The AAA gaming market is already pretty fragile, as the games cost so much, the production values are ridiculous, and so on. It's a very hit-or-miss industry, where a partial success is a financial failure and blockbusters are what keep companies afloat.