We are close to a 1983 kind of crash, it has never been easier to produce games, the amount of shovelware is non stopping, additionally with emulators and existing working hardware there are plenty of games to play since Pong.
Graphics isn't everything, gameplay is.
As such there are more games to play than most of us care about in our lifetimes still, and not everyone suffers from FOMO, thus it is unsustainable to keep producing games that require hours of investment in double digits, new hardware all the time, 60 euros on average, with a userbase that is generaly speaking stable (e.g. there is no exponential growth of new customers).
Unfortunely MBAs don't get this, and the curve has to always go up, except it usually doesn't.
MBAs only are capable of performing Excel-driven-Development. Or like I saw the other day on HN, en-sheet-ification.
If the chart doesn't go up, then some execs who have never even played a game start to cry and design labor cuts so the numbers get makeup and start looking better.
And they both suck.
Geaphics is either too realstic or too of "small child" variety. Nothing in between.
And gameplay: There is a lot of interference with the player: i want a shooter, not an RPG (wolfenstein). I want to build cities, not fight to collect stupid items (Anno 2205).
And wait hours for the game to download and then, one per week, the same to update.
Graphics isn't everything, gameplay is.
As such there are more games to play than most of us care about in our lifetimes still, and not everyone suffers from FOMO, thus it is unsustainable to keep producing games that require hours of investment in double digits, new hardware all the time, 60 euros on average, with a userbase that is generaly speaking stable (e.g. there is no exponential growth of new customers).
Unfortunely MBAs don't get this, and the curve has to always go up, except it usually doesn't.