out of curiosity, i want to experiment creating a third person shooter from scratch with vibe coding (yes third person, i wrote FPS above by mistake). think of a proper military game with actual uniforms, movements like walk, crouch, jump, take cover etc. and being able to fire bullets, ballistics, grenades, explosions etc. what do you think is the process to vibe code something like this. obviously i ll need to give it models or assets for characters, map locations etc. how does this sorta thing work?
I would recommend _not_ vibe coding it if it's a game you actually want to see become real, and instead pick up Godot or Unreal or Unity.
I'm sure an LLM could output something or other that resembles a vague concept of a game but you're not going to prompt your way into something that's actually fun for a human to play.
I think the best approach right now would still be to pick a game engine, and start learning it, in this case with heavy assistance from LLMs. Unity will have the most training data in it for this approach. There is actually a lot of game development that happens outside of code, and in the editor. So having coding done for you can only help so much anyway.