It is great because game preservation isn't what game industry shareholders usually interested.
CD Project makes great games, but gaming industry is all-or-nothing. They already had colossal flop at their previous release. If another flop happens shutting down GOG is clearly would be on a table as a cost cutting measure.
I don't think it's fair to call Cyberpunk 2077 a colossal flop. It had an awful release, but the company stood behind it and fixed everything that needed fixing. Five years later it is now an acclaimed game that sold 35 million copies.
Yup, Cyberpunk 2077 has sold more copies in the same time frame than Witcher 3, which is routinely highlighted as one of the best and most successful games of all time.
You have to give kudos to CD PROJEKT for not just abandoning the game after a bad launch (which is what every other major studio would have done in its place) but patiently fixing problems and constantly adding content over 5 years to get to the state it is in today. And the game has no online requirement, no multiplayer, no microtransactions. Just one paid expansion which added a ton of new content. Rare to see this behavior in the industry today.
> which is what every other major studio would have done in its place
Afaik CDPR doesn't make many games. If one flops, that might be the end of them. I don't see abandoning a game as a valid option for them from a financial perspective. Makes much more sense to fix the issues and sell more.
Studious dont abandon failed releases because they are evil. Its just releases fail because they run out of money so there just nothing to burn to save them.
CDPR just was lucky enough to make enough money of failed release to fix it. Most companies get no chance to do it.
EA is notorious for throwing games out there and abandoning them as soon as they don't turn out to be massive hits. That is a company that has plenty of resources to support the games and fix the bugs.
Sure, but when you speak of Arc Raiders selling 7M copies by late November, basically all of those were at $70-80 because the game just came out.
Maybe I'm not contributing meaningfully to the dialogue, but talking about total sales across a 5 year lifespan means you're necessarily including all those packrat users who picked it up on deep discount and haven't even booted it up once (or, like me, played two hours and in that initial window wasn't especially grabbed by the story, characters, or progression systems that the game was wanting me to engage with). It's different when something really pops off on release and sells all those copies in the first few months.
What game was a colossal flop? Cyberpunk was released too early but they kept on delivering patches and then the players game. It's their highest earning title.
IIRC they fixed various bugs but they didn't fix the broken promises. The biggest problems with Cyberpunk were architectural, things that would basically require redesigning the game to match what was promised.
Online sentiment has drastically changed about how bad those broken promises were - a near-complete turnaround, similar to what happened with No Man's Sky. Basically from when the DLC was released, most people started feeling that they fulfilled the essence of everything that was promised.
IMO Cyberpunk is fundamentally not the game their marketing promissed. They marketed it as actually non-linear RPG and beyond very beginning of the game they just could't deliver on it.
After tons of patches and DLCs its just became a very very good game. Just not what was promissed.
Yet those niche nolife hardcore fans is exactly what makes or breaks games. If 10,000 unhappy hardcore fans will go around pouring shit on your game and company then you likely never get 1,000,000 players who could've potentially liked it.
Nolife hardcore fans will also be the the first to buy your game, review it and tell everyone if they did not liked it.
CDPR got huge amount of trust after Witcher 3 and they mostly had to start over after CP2077 release.
EA can survive if 4/10 of their games flops completely, but company like CDPR will likely just end there.
Pre orders are _for that game_ so they count as success for that game, and also may people were still buying it bugs and all. I reckon without Witcher 3 cash flow they’d have survived still anyway, it may not have even been as big a factor as you think.
>CD Project makes great games, but gaming industry is all-or-nothing. They already had colossal flop at their previous release. If another flop happens shutting down GOG is clearly would be on a table as a cost cutting measure.
Cyberpunk was really successful from $$ standpoint and continues to generate huge revenue even today.
CD Project makes great games, but gaming industry is all-or-nothing. They already had colossal flop at their previous release. If another flop happens shutting down GOG is clearly would be on a table as a cost cutting measure.