Interesting thought experiment - making a Nintendo approved version would put the finger on exactly all problems of "real" Roblox. (But strictly speaking, the logic only works in one direction "If Nintendo, then Safe". But "if not on Nintendo, then unsafe" is not strictly true but maybe good shorthand.)
The interview makes me think of Dupont and Tǝflon. "You are giving thousands of people cancer in your community."
"That's alright, think of the millions who love our products."
They kinda tried with game builder garage a few years back, It keeps the whole game making and sharing aspect while limiting the damage user generated content can do such as limiting custom assets and needing to get the games number to download it to your system
The interview makes me think of Dupont and Tǝflon. "You are giving thousands of people cancer in your community."
"That's alright, think of the millions who love our products."
"Carry on, sir."