I am currently limiting myself to 500 lines of (particle engine) code while listening to visual artists talking about their workflow in UE5 or Houdini, and Odin+Raylib are lovely to work in.
GingerBill has shouted out Go, but Odin doesn't particularly feel like a Go flavo(u)r.
GingerBill has shouted out Go, but Odin doesn't particularly feel like a Go flavo(u)r.