If the streaming services did this, I'd probably have pretty much all of them. Then, instead of paying monthly, you essentially have a tab open with everyone, and you pay for whatever you stream.
Indeed, this would make me way less annoyed at the thousand and one streaming services popping up like mushrooms after a rainy day.
I... really like this idea. It's an interesting problem and something that a challenger service could possibly use (assuming they can resolve potential cash flow issues around content licensing). From an incumbents' perspective, it's less desirable since the fact I already have Netflix, Crunchyroll, Amazon Prime, Apple TV makes me less inclined to add Disney+ or a new service to my list of monthly outgoings.
There's a separate cash flow problem on doing this, a big chuck of the expected revenue comes from people that setup the subscription and forget about it
I tend to care lot less on keeping something like dropout even if I don't use it all the time (I like to think I contribute keeping it afloat, and watch it whenever), but I cancel other subscriptions a lot more aggresively (I've unsubbed/resubbed to Gamepass plenty of times specially when playing random stuff with friends, there's something nice of the exploratory playing you do when you don't need to care who has bought which game)
On the pattern I use dropout, they'd get a month or two of revenue out of me (Binge a couple of their limited runs and catch up on their staples) and zilch for the rest of the year even if I'm a happy customer
It's an interesting point, because it gets to when streaming services' content costs are paid.
Are they upfront? Or do they pay per view royalties at the end of a streaming period? Or likely mix of both, varying by each piece of content terms?
Hypothetically, if a streaming service structured most of their obligations in the form of post-view true-up's, they wouldn't have any problem doing this. And could make bank on the float between customer payment (first of month) and paying for their content (end of period).
For movies and series, there's a process called "Minimum Commit" where the media companies have to commit to spend $X for a bundle of content that includes both the content you want to sell and a random selection of crap to pad out the offering. Then it depends on the deal, but often the amount that each item is watched then contributes to the royalties cost. The relative exclusivity you might want will then dictate the overall cost and royalties returned.
For sports it's different, typically you bid for the right to own a geographic market and the games are sometimes split into bundles where you can bid for one or all bundles depending on how deep your pockets are. You'll then get to keep exclusive or non-exclusive rights for a certain number of years. You'll then pay annually/quarterly for that right at the total bid package for the term of the deal (e.g. 5 years). Depending on the contract you might be able to re-sell that right to other companies as well, which dilutes your audience, but may increase the distribution overall.
Then aside from the rights, you end up paying infrastructure costs both fixed and variable. You also generally commit to CDN capacity for distribution based on a forecast of how much you think your customers will watch in any quarter.
Streaming services mostly pay for licensed content up front. That’s why video streaming is much more like a traditional tech company - high up front costs with very low marginal costs compared to streaming music companies where their costs stream linearly with their revenues
Pay for what you use streaming exists. I don't think it would work here. Paying a large sum and dividing it up by what you watch is basically back to cable tv, just with a little smarter more immediate billing -> analytics feedback for hollywood.
A change I think is necessary for consumers however is deduplication of content payments. If you subscribe to multiple services, youre paying for a license to some content multiple times, sometimes many times.
What I would like to see is more like Kagi Fair Pricing, a master payment account (like prime or movies anywhere) that has access to all your accounts, cross references where you are paying for a title multiple times, and offers a refund or credit.
The problems with per-watch pricing most come down to requiring a conscious decision each time they use your service, when you'd prefer that they be indifferent at most margins so that they don't have to be regularly reminded that oh, yeah, the amount of money they're spending on this darn this thing actually varies with how they use it.
Largely this breaks down into two salient factors:
- the friction of the transaction itself, which you largely shed when the consumer already has already agreed to be billed on usage, and
- metering aversion, which can be alleviated with a wide range of cheap tricks, e.g. using very coarse quantization: think not "rent this episode for just $0.99", but "rent up to 50 episodes this month for just $9.99". But the extreme of this is what you actually see: one price for any usage of the service at all, which ... is a popular pricing model at consumer scales because it works?
Give it a reasonable enough price (0.99 per episode is too expensive) and add a monthly cap (can be a bit higher than the current subscription) and you've got me as a customer.
I make the streaming services work like this already. I have neither the time nor the interest in watching anything on streaming most months. I have all my subscriptions cancelled all the time. When I want to watch something badly enough on service x, I sign in, re-activate, get charged for one month, then immediately cancel the subscription. Then watch the thing. Then not get charged again until I want to watch something else badly enough in another 6 months' time.
I do this when we have visiting relatives who would spend all day watching a particular cable news channel that gets them all riled up. Before they arrive, I subscribe to a different streaming service with a package that doesn’t include that channel and put its icon front and center on our TV. I then immediately cancel it so it doesn’t renew.
I do something similar and that's why I usually try to subscribe on my phone or iPad. iOS makes it so that I can start or stop a subscription in about 3 seconds. Sometimes it costs a little more because the services have to pay Apple, but for me, it's worth it.
Please tell me that you have at least a Bash script or Selenium workflow for this. It actually sounds like a fun project to abstract and make pluggable. It would probably require maintenance, though.
Yes a lot of people does this manually. But the services predate on the people that is too busy or lazy to unsubscribe and I'm afraid they are a much larger group.
A big problem with micropayments is that the transaction costs tend to dwarf the actual payment, which isn't good for the buyer or seller. I don't think it is an unsolveable problem, but there are significant network effects that would need to be overcome.
AFAIK it never pans out really. People turn out very stingy if they're faced with a decision to pay or not to pay for every article, so the revenues end up a lot lower than what the subscription model would pay.
When people are confronted with the actual cost, they tend to say no.
With a subscription, their head tells them that for 10 €/$ they get an infinite number of articles.
No, they get the articles that _you_ provide. But if _you_ provide only 50% of the interesting articles, as does every other provider, then approaching the ability to access 100% of interesting articles get very expensive. Just getting to 90% of the articles would cost 40€/$. And pushing that to 99% will cost 70€/$.