I have a little bit of a vice of enjoying some "idle" games. I have intended to do some very basic manual screen carving & ocr & computer vision to try to "read" my state in these games, & have multi-actor "play" models for them, just for fun really & to decrease time sunk gaming (by spending significant time coding/learning).
This certainly seems like it has a lot of promise to make that much much much easier. Game UI's are less uniform so maybe this might be harder or not easily be applicable, but hopefully
Depends what you consider fun, and how far you take it. Some people enjoy programming more than repetitive clicking in a GUI. For a clicker game, writing a bot lets you iterate on strategies easier - is it faster to get to level 2 if I buy the upgrade for A or B first? For Trackmania, it lets you get a world record and a YouTube video with 14M views.
Yeah. I appreciate the warning & enjoy the personal tail, but it's just that guys story & it's being projected as an absolute.
If I don't enjoy the experience anymore that's fine with me too. I think I'd still feel a sense of accomplishment, feel like I'd advanced as a human and mastered my environment and machines for diving in here.
I don't feel the agency I want to have. These games make me want to extend myself, my agency. Playing them manually offers some very low grade enjoyment but that sense of missing out gnaws at me, and I'm not at all dissuaded by parent trying to ward me off, and if I do end up winning so hard I don't care anymore, me right now would regard that as a victory condition & rief from this pressure I feel about ineffectively plodding through as I do now.
This certainly seems like it has a lot of promise to make that much much much easier. Game UI's are less uniform so maybe this might be harder or not easily be applicable, but hopefully