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Maxis's manuals weren't boring… Ok, no-fair picking a game manual. FutureBASIC 1/II/^3 manuals weren't boring…for me, but mebbe that's because I was writing compiled apps that made me wonder how I ever tolerated interpreted languages.

(( I still have a softspot for featureful IDEs that are actually integrated, instead of collection of parts that seem…cobbled together. ))



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