Maxis's manuals weren't boring… Ok, no-fair picking a game manual. FutureBASIC 1/II/^3 manuals weren't boring…for me, but mebbe that's because I was writing compiled apps that made me wonder how I ever tolerated interpreted languages.
(( I still have a softspot for featureful IDEs that are actually integrated, instead of collection of parts that seem…cobbled together. ))
(( I still have a softspot for featureful IDEs that are actually integrated, instead of collection of parts that seem…cobbled together. ))