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>if you don't need gigabytes of art

Unfortunately, that is indeed the case. Think action adventure game with a moderately sized over-world and a few dozen types of enemies (I DON'T want it to be open world, but from a technical POV it will probably have similar challenges).

I certainly can greybox some of this, but a lot of the feel will depend heavily on some good VFX, and likely some minor environmental deformation. I definitely can't put all that off into late development.

I will inevitably have to pay for a few artists, but Ideally I'd wouldn't be asking for concepting more so than polish and giving a cohesive direction to it all.



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