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My graph is changing a lot, my whole environment from walls to objects is destructable and contains complex logic like access controlled doors.

Maybe your game doesn't change much. Lack of good pathfinding is what's constricting that the most. If good pathfinding existed, games in general could become more dynamic.



You could look into whether good-enough approximations exist?

Especially if the moving entities in your game aren't supposed to be omniscient. They could gradually learn about what good enough paths are.




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