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This could be interesting paired with the documentation posted: https://github.com/dfloer/SC2k-docs/blob/master/simulation%2...

In the video you posted, the host talks about Magnasanti a project to create the perfect city (in the eyes of the game). There is no crime, abandoned buildings, or traffic. A population of 6 million with no hospitals, and no public funding except mass transit and police. Ultimately we can see that the game does not reward citizen happiness, but industry.

The "black box" nature of the simulation within SimCity is fascinating, thank you for the rabbit hole.



That's kinda the problem with some actual city planning, running it as business instead of service




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