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Honestly, it's a big conception that success in RTS games rely on high APM. Great strategy and macro will get you to the 99th percentile in most rts games. I notice that a lot of players that are in the lower percentiles are those who focus more on trying to improve APM rather than strategy or macro.


>Great strategy and macro will get you to the 99th percentile in most rts games.

... if you meet the bare minimum.

You won't have large success in StarCraft if you won't even notice the banelings running toward your marines, not even talking about splitting them.


There are some assumptions here:

- you made marines

- they are accessible to a-moving banelings without having to go around terrain and/or through tank fire, marauders, mines

It's quite possible to do low-apm styles in SC2, but you have to actually do them, rather than trying to be budget Maru.


Infamously, successful SC2 pro player Whitera only had about 100-125 APM. I manage that pretty comfortably as a middle aged dude. I think you could definitely do more to de-emphasize micro, but even the big bad SC2 isn't as high-APM as people think.




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