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Add a closed source dependency in Rust and see how far cargo takes you.


I assume the closed source dependency is distributed as a .a/.so/.dll file, then you can use bindgen[0].

Still, yes it's a bit more complicated. But can we not pretend that the non-existent toolchain in C/C++ is easier in 99% of use cases?

[0] - https://medium.com/dwelo-r-d/using-c-libraries-in-rust-13961...


No, I want a closed source Rust dependency. Otherwise it's going through a C API and I lose all of the benefits of using Rust.

Once you solve this problem, C++ & CMake are of similar complexity for C++ dependencies.

Otherwise to compare C++ toolchains, if it's distributed as a .a file, just adding -l/path/to/libclosed.a works for C++, can't get more simple than that. Or one line in the CMake file with basically the same thing.


A .rlib file then, that you can then add with:

  RUSTFLAGS="--extern closedlib=path/to/libclosedlib.rlib"




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