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Absolutely - this is what frustrates me most about the discourse around the metaverse - the insistence that a virtual world of limitless possibility be unnecessarily bound by the worst aspects of the real world.

Doubly infuriating is the smug insistence that this is being done for the "benefit" of creators - as if the point of digital scarcity is a means to benefit creators rather than the speculators who will fuel the secondary market - from which creators see little to no gain. Surprise, Pablo Picasso (nor his estate) doesn't see a dime from the speculation on his art at high-society art auctions - the verifiability of art (i.e., NFTs) benefits overwhelmingly speculators, not creators.

I watched the FB keynote today and some parts were just dystopian. Instead of street art being on a wall for everyone to look at, the VR "street art" expired after mere seconds, requiring you to "tip" the creator to simply keep looking at it? Can we not financialize every moment of existence? FB's vision for the metaverse feels a lot like being nickeled and dimed every 3 seconds for all eternity, where every interaction is commercialized. It's hard to imagine any kind of real shared human experience emerging from this. It feels like FB looked at the state of the real world - where commercial interests are grafted onto the human experience, and decided to just skip the human experience part and go straight to the commercialization part.

Digital scarcity is just such a depressing failure of imagination - artists can produce copies of their art at literally zero marginal cost! Instead of producing art for one customer at a time, they can now produce art that can be sold en masse - so everyone can have access to the art they admire. Why does a pair of virtual metaverse sneakers need to be one-of-a-kind? Why can't we instead sell copies of the sneakers to everyone who wants it, and the price would be low because the marginal cost of production is zero? Why can't we revel in the widespread abundance - provided to both the community and the creator - rather than wallow in the artificially-induced scarcity?



Wasn't able to watch the complete video without logging in. These values are going to be inherited and become more pronounced in meta for sure.


They will Metastasize, even.


You’ve just clarified a thought I hadn’t fully formed about NFTs (since I try my hardest not to think about them)… they could define a model whereby creators receive an ongoing cut from transfer of ownership. And this could be applicable in the broader sense you are talking about in your last paragraph, eg many copies (mp3 sales) or licensing (streaming services). Time could become an NFT, giving all the contributors to a film or workers at a company a share of profit. I mean that would be truly revolutionary.


At the point where NFTs become a "many copies" model, are they NFTs anymore? It seems like "non-fungible" and "copy" are in contradiction.

More importantly, do we actually want to try and cement a system of perpetual ownership or revenue in an abundant digital world? Doesn't this go directly against our goal of encouraging creators to keep creating?

I think that one of the downside of current content models based on IP and access rights are that many companies (from Disney to Nintendo) have discovered that they can augment their revenue streams basically in perpetuity by locking down decades-old pieces of content, preventing other people from building on that content or sharing it, and then endlessly reselling and recycling it. Because they have the ability to restrict even normal people from building on their work in even non-commercial settings, they have no real competition or incentive to keep iterating on their work or to be responsible stewards of their IP. This is not the outcome that we wanted from IP law, and I feel very hesitant to try and cement it into a technology.

> from transfer of ownership

I think an important concept to get about the Internet is that content ownership isn't scarce. We have moved into a world where I can give something to you without losing it myself. There is no "transfer" of ownership at all, in the digital world there is duplication of ownership. This is a giant shift from how the real world usually works; and with our laws/businesses, we have made a deliberate choice online to ignore that paradigm shift and instead try our absolute hardest to make sure that "ownership" continues to be an exclusive right that can be transferred.

It's understandable why we've gone down this route, but it is nevertheless a complete denial of what an interconnected digital medium is and what it's capable of. I hope that as we move forward and continue to iterate on the Internet that we gradually get closer to embracing the Internet's strengths rather than hobbling them.

Ignoring all of the other criticisms of NFTs for a second, the underlying goal of NFTs as a technology is to undo the existence of digital files. It's to undo the invention of copyable data and to step backwards out of the Internet back into an older world where when you handed someone a CD you no longer had the CD. I think that even if all of the other problems with NFTs were fixed, that's still just not a goal that's worth pursuing.


You bring up a very interesting point: Lucasfilm would have been sold for the scrap value of the furniture it owned had Star Wars never trickled down the monetization hierarchy all the way to free to air channels and instead remained in cinemas forever.


I think the more apt analogy to NFTs was if George Lucas shot Star Wars, and then sold a single copy of it to a wealthy patron for a large sum of money (see: Martin Shkreli buying the only copy of the Wu-Tang album), and from there on out the film passes through a successive chain of wealthy collectors, only occasionally shown at exclusive parties for the aggrandizement of their owners. The only chance for the general public to see the film would be occasional exhibitions held in conjunction with museums.

I don't think it'd be controversial to say that the world would've been poorer for it - and George Lucas too. If the goal is financial success for artists, mass distribution always beats selective exclusion, and if the goal is broad cultural impact the case for mass distribution is even clearer.


you can add a royalty on NFTs, giving you a cut of them in perpetuity





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