I said it last time and I'll say it again: I don't get why people are impressed by these demos. This game moves too quickly, there's no built-in restart ability, it uses alert(), and it's something easily assembled with a day's worth of javascript knowledge. And no, I'm not mad, but I just really want to see HTML5 evolve beyond the simple demo state.
I wouldn't normally make this public, but I think this better shows what's possible. It seems that HTML5 games haven't even begun to approach the state of flash games in the early 2000s, and this is a problem.
Also, I'm running on a cheap-o server, so things may die/not load.
I'm pretty sure we all welcome constructive criticism here :) If you want examples of HTML5 evolving beyond "simple demo" state, http://www.chromeexperiments.com/ is filled with examples that range from "complex demo" to "modern flash game" to "I can't believe its not OpenGL!". http://www.pirateslovedaisies.com/ is a pretty legit HTML5 tower defense game. I'm sure you've noticed Angry Birds in the Chrome app store. Game engine-wise, Impact and Akihabara are both proven for quality pixel art games. While there's no Kongregrate for HTML5 (yet), professional quality HTML5 games definitely already exist, and if you seriously want to see solo devs putting out quality work, you'll find it.
It -seems- like your beef's not actually with the state of HTML5, but with what you're seeing submitted to this site. Which I guess is fine, but more focused criticism would be a more better way to help push everyone forward.
Personally, I just like seeing people make things :) Or I'm just reaaaally laissez-faire.
Might also be nice to have a 'Start Game' button--I clicked the link and then got a dialog about losing. Blocks on the edges are also a little hard to get at. Nice job! Fun too. :)
Perhaps some instructions would help. I'm on a pad and lost 4 times in a row with no idea what I'm supposed to do. Tapping the "field of play" seems to have no effect.
Here's a game I made for my girlfriend in a couple of days for Valentine's Day: http://ektomarch.com/games/VDGame/VDGame.html (excuse me for the hammy dialogue)
I wouldn't normally make this public, but I think this better shows what's possible. It seems that HTML5 games haven't even begun to approach the state of flash games in the early 2000s, and this is a problem.
Also, I'm running on a cheap-o server, so things may die/not load.