> That’s why FIE introduced the Unwillingness to Fight rule in 2019. It dictates that when a minute elapses without a point, the fencer who is behind receives a yellow. Repeated offenses lead to a red.
I think humans are pretty good at finding the optimum strategy. It's only really recently that bots have overtaken us in a lot of highly environmentally complex games.
Just paint 2 lines midway to the center - whoever crosses first gets the attacker designation and the 5 second window during which his opponent's point if such scored would be good only to break the attack and wouldn't be counted. Add to that that the fencers in many situations wouldn't be completely sure who crossed first.
So, the very first attack gets better protection on their attack than a foil fencer? And simultaneous attacks just look like sabre?
And what about subsequent attacks after that? They're just normal where the threat of the counter attack drags us back to fencers not doing anything for 2 minutes?
Or what if play is halted and restarted somewhere other than the centre en-garde lines?
Incentives matter.