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I'm not saying that strategy shouldn't be used. Obviously one should have a goal to not act in a way such that in the future their positions will be untenable.

What I'm saying is I don't find it useful to reduce complex real life positions or strategies into specific game terms like "ladder" or "ladder breaker" or "outpost" or whatever.



(yeah, totally agree; was quipping about ladder breakers precisely because they're completely irrelevant to any real world scenario.)




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