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> Twenty years of poor adoption world-wide demonstrates its lack of easy integration. I don't need to argue this, you just did.

This isn't down to the design of v6 though, it's down to two things: the design of v4, and human laziness.

v4 isn't forwards compatible with a larger address space, so there's no way to magically integrate a larger address space with existing v4 nodes. All of the possible ways to make cross-compatibility easier are already available in v6. Updating the internet's L3 protocol is simply a hard problem with no real shortcuts.

As for human laziness: v6 deployment didn't really start until 2013. Deployment was at 1% in 2013, and is at 30-35% today. People put it off until after the RIRs started running out of addresses to allocate, even at the cost of paying extra money to keep v4 working. This isn't a technology problem, it's a human problem.

> even for something as simple as setting up a gaming server with a few friends.

This isn't even possible in v4 for a lot of people today, due to v4 exhaustion. It's going to become less and less possible over time, as v4 exhaustion gets ever more acute. Even if we took at face value your claims that v6 is unintuitive (which I would disagree with), surely it's better to be able to set a gaming server up with v6 than to not be able to do it at all?



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