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Dear NVidia, While I and many others appreciate the quality of your video, in an age where people are distributing ray-tracing code on business cards, there’s not a ton of value in producing even more “Basics” or “Essentials” of ray tracing educational material.

What would provide most of us with interest in ray tracing real value is expanding on the territory covered by the PBRT book, making the material it covers more accessible, and covering the changes to the state of the art which have occurred in the decade since it was written (particularly the elements that the RTX hardware enables; real-time mixing of ray tracing and rasterization rendering).

Thanks!



Something like Ray Tracing Gems book they published last year? Or maybe CFP for Ray Tracing Gems II book they have right now?


To save others looking for it, a PDF version (CC BY-NC-ND 4.0) is available here (https://www.realtimerendering.com/raytracinggems/).


Sweet. Didn’t see these come out. Thanks for the heads up.


There are previous GPU gems available for free as well: https://developer.nvidia.com/gpugems/gpugems/contributors


And the very first one of the NVidia series, "The Cg Tutorial" is also available.

https://developer.download.nvidia.com/CgTutorial/cg_tutorial...

Granted, Cg is now just a curiousity in the context of shading languages, it is nevertheless interesting to read.


Workin' on it. :-)

Note that the third edition came out roughly 5 years ago now, not 10.




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