Please let Apple's shader language die an early death.
Maybe they're on some ego trip to leave their mark in a more visible way than through shaping the shared effort in various places and want to have a big thing to call their own. Or maybe they just want to get some vendor lock-in.
But it's yet another slightly-incompatible, slightly-better slightly-worse alternative to the existing shader languages, and nobody wants to deal with that, just like nobody really wanted to care about Metal. Apple's tight control over their devices will probably force some people to build some kind of compatibility layer into their pipelines, but it won't have to be good, and it won't be the primary target.
Maybe they're on some ego trip to leave their mark in a more visible way than through shaping the shared effort in various places and want to have a big thing to call their own. Or maybe they just want to get some vendor lock-in.
But it's yet another slightly-incompatible, slightly-better slightly-worse alternative to the existing shader languages, and nobody wants to deal with that, just like nobody really wanted to care about Metal. Apple's tight control over their devices will probably force some people to build some kind of compatibility layer into their pipelines, but it won't have to be good, and it won't be the primary target.