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a) VR isn't the new or revolutionary thing. Reasonably priced high field of view VR is. It's pretty clear to anyone paying attention. I think it was probably explained in Oculus's original Kickstarter video if you want to know more.

b) How are games not a real use-case? How many use-cases do you want?

c) Such as?

d) There is no "do it right". There are alternatives with trade-offs. Besides the Vive does allow you to move around. If you are talking about having a huge 2D treadmill, get real.

f) How much was the first PC? The first mobile phone? It will get cheaper, but expecting the first of a new category of products to be cheap is idiotic. It's still cheaper than the first iPhone was (the real cost; not the up-front cost).

g) You don't have to buy all of them, obviously. That's like saying nobody will buy a PS4 or Xbox One because it costs too much to buy them both. I mean, that's a pretty damn stupid argument.

I'm guessing you haven't tried any of the modern VR systems.



So you ranted a bit here and keep referring to this as new or a new category. In what way is this not just a normal iteration on what's been around for decades?

The question was why aren't some folks excited about the current Gen of vr, your kind of breathless reply is basically it. It's not revolutionary is just a neat advancement that fixes some problems but doesnt fix lots of the ones we already know about and were good reasons for the lack of adoption the first 20 times around.




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