The hardware generator passes more diehard tests than the LCG. In any case, a true-RNG scheme is supposed to feed into a PRNG. True RNGs feed into sources of entropy, and then you use entropy sources as part of PRNGs to extract more randomness out of them (if you need speed).
Or not... if you need "security". (Stay slow, so you get tons of entropy)
> a standard pseudo-random number generator is faster
This hardware RNG doesn't require a CPU at all. Its an electronics project that can feed into anything.
It makes almost no sense to compare a hardware solution against a software one.
you don't seem to understand the very low requirements for all of the practical use cases in games. having dedicated hardware for that is going to require more work for games developers for no detectable benefit.
http://www.cryogenius.com/hardware/isarng/diehard.txt
The hardware generator passes more diehard tests than the LCG. In any case, a true-RNG scheme is supposed to feed into a PRNG. True RNGs feed into sources of entropy, and then you use entropy sources as part of PRNGs to extract more randomness out of them (if you need speed).
Or not... if you need "security". (Stay slow, so you get tons of entropy)
> a standard pseudo-random number generator is faster
This hardware RNG doesn't require a CPU at all. Its an electronics project that can feed into anything.
It makes almost no sense to compare a hardware solution against a software one.