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can we move on from SVG to 3D models at some point?

Image to model is already a thing, and it's pretty good.

Are you implying that stopping Waymo will make auto companies more likely to endorse walkable areas?

No, it's orthogonal. But cars that can drive everywhere will show up everywhere, all of the time. Watch the video in its entirety. It makes very strong arguments for why this is a dystopia in the making.

Why are you trying to make people on a text-based site watch a dumb video.

Just say what you want to say ... with words!


That video is 54 minutes long. Maybe, if it's the basis for your argument, you could post a summary?

Yeah, sort of.

Autonomous cars will clog up existing cities by cruisnig around looking to pick up rides or deliver shit and mill around endlessly or occupy every piece of parking in prime real estate to make sure they are quickly available wherever demand is high (i.e. where people want to or have to be). In time they will phase out human driven cars which will lead to higher speed limits and more infrastrcuture that supports autonomous driving. Meaning fewer "difficult" intersections, straighter roads, no bike lanes or pedestrian sidewalks. Everything optimized for autonomous cars to endlessly mill around. People will be blocked from being near autonomous cars as those will be going too fast for human reflexes to cope with so areas where cars drive will not have sidewalkss nor bike lanes. This will lead to urban areas that are even more car dependent with only pockets of urbanism that support human scale. To get anywhere one will need to hail one of those autonomous taxis and then zoom in it to a destination where it's again safe to walk in whatever pocket of human activity. Since cars need a lot more land area than humans the urban infrastructure will mostly cater to them and not to people because the expectation and argument will be that you can always get your ass shuttled to wherever you need to be.


Meanwhile, in real life San Francisco, I much prefer being around Waymos as a pedestrian and cyclist than human drivers. While most human drivers are competent and considerate, a small percentage are not -- and given the number of encounters in a single trip, I have these dangerous interactions weekly.

Despite being a noticeable presence on the roads, Waymos have not contributed to congestion at all as far as I can tell.


Claude plays Pokemon Red


would you share your godot code to github?


A really great source for this is DJ Dave


DJ Dave: https://www.youtube.com/shorts/5OYiOGxHxTQ

She's using a live computational notebook as an instrument.


<3 DJ_Dave!


"That's not the right answer; your answer is too low. Curiously, it's the right answer for someone else; you might be logged in to the wrong account or just unlucky. In any case, you need to be using your puzzle input. If you're stuck, make sure you're using the full input data; there are also some general tips on the about page, or you can ask for hints on the subreddit. Please wait one minute before trying again. [Return to Day 1]"


I'm getting this too, what did you do about? It seems to be switching me between two datasets. I downloaded the data again. When I click on "go back to problem 1", that's when it happens.


Anything along the lines of Dragon Quest would be greatly appreciated, Nintendo recently re-mastered Dragon Quest 1 and 2 as the formula is so impressive it still holds up


I never played them, though I played Squaresoft games of that era. What is the formula?


If you ever want to play them, jump straight to Dragon Quest 4 on NES. It's the evolutionary perfection of the JRPG formula of its time. Basically what the article describes (turn-based combat, overworld, menus, extensive story, free exploration, no handholding, secrets). The storytelling, even if linear, is the most attractive part of them.

If you prefer 16-bit, SNEs has Crono Trigger, still a cult classic (innovator for multiple endings), or the whole Final Fantasy series. Sega Genesis has Phantasy Star IV, also an evolutionary improvement of the series.


people will do anything to avoid using .gdscript and Godot....


I like Godot, but you're not getting it running on a PS2.


gdscript does not do any fancy JIT or AOT compiling. I don't see why you can't get gdscript running fairly easily.


gdscript itself, sure, why not. Porting the entire Godot engine would be a real feat though, especially because of the PS2’s technical limitations.


Someone did compile Godot (v2) for PS2 and did run it but seems like they gave up trying to run/export any games with it[1][2]. Somehow, the PSP port[3] (also v2) is more successful[4].

[1]: https://github.com/ivandortulov/godot-ps2 [2]: https://itch.io/t/3658957/compiling-godot-for-the-playstatio... [3]: https://github.com/technicaljicama/godot-psp [4]: https://www.gamebrew.org/wiki/3D-Luck_PSP


To be fair, it's not as simple as building in Godot and exporting to PS2.


https://github.com/distrohelena/retrongin

Unity has at least one experimental option that does exactly this.


It's too bad that Unity is a horrible company and a dying platform


if you try OnShape you will probably be much better off


Any github?


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