Something I never understood - Why didn't Stadia push slow games harder? Games like Civ VI or Simulator games would've more or less hidden the input lag. Instead they seemed to be pushing fast-twitch games in their marketing.
I would guess the key factor for which games were pushed in marketing was the popularity & name recognition of the games, not any particular technical aspect. I think Stadia was also good enough tech to support the games they were marketing, at least for a casual player. I played Cyberpunk on Stadia and it was plenty smooth enough for me, but then I'm only a casual player.
Also my impression was that Stadia was aiming for "a console without the console" experience, and IMHO Civ and Sim games tend to be more PC focused (complex input requirements etc).
Osmo/Byju's | Computer Vision / Machine Learning Engineer | Palo Alto, CA, USA | ONSITE or REMOTE (USA) | Full-time | https://www.playosmo.com/en/jobs/
Osmo is a play system for tablets that brings together physical play and digital games to create magical educational experiences for kids.
After our acquisition by Byju's, we have been working on more awesome experiences at a larger scale than ever before, and we need more help.
You'll be part of a small engineering team working on the core vision algorithms that power Osmo. There's plenty of interesting challenges both on the research as well as engineering sides.
Somewhat off-topic, but I like the idea of announcing a major change in a project like this through video. It really provides the context and some background of what’s going on and why the change is happening.
Granted, tentacrul seems like an established YouTuber, and this was probably the natural way for him to announce this, but I do hope more people/projects adopt this approach.
> Repl.it is my best friend as a developer. I use it every day. I didn’t realize I could work there!
This reminded me of when I first came to the US from India and started realizing that all the software I used (Windows, Gmail etc) and videogames I played were made by ordinary people like me.
Love this! I'm Manara's co-founder and CEO. One of the things we hear from people like Dalia is how much they LOVE getting mock interviews & mentorship from people who work at Google, Netflix, Amazon, Wayfair, Spotify, Twitter, etc. Over and over again they say, "I thought you had to be a genius to work there, but after meeting these people, I feel like I could do it too."
My guess for this is the fact that they have a fantastic entry level iPad at a very low price. It's basically the cheapest entry point into the Apple ecosystem at ~$300 (often discounted to $250). And they've shown they're happy to hold this price with the new iPad they released last year as well. Considering iPadOS and support for Pencil, it's a pretty good deal, and I can imagine its bringing a lot of people in.
Picked up this exact one, maxed out the storage but WiFi-only, with an Apple Pencil. It hasn’t obviated my laptop which I do entirely different work on, but it has almost completely obviated my phone since I can route calls through it. I was planning to buy a new phone this year, but seeing as how it gets about 5 minutes of weekly active usage on average since I bought this iPad, which is like 99% camera and 1% Apple Pay, don’t think there would be much point in that.
This has also replaced paper notebooks for me which is what I bought it to do, and I had a pretty sizable book collection on my phone which has been shunted over.
I wonder if this obsessive focus on what the customer wants from the get go causes startups to optimize to the local minima, as opposed to trying to go deep in an area and coming up with a radically new idea/technology that can then find unexpected uses. Reminds me of the quote "If I had asked people what they wanted, they would have said faster horses."
Not necessarily a bad thing, but it does seem to me there are other ways to start a company.
Osmo | Computer Vision / Machine Learning Engineer | Palo Alto, CA or REMOTE USA| Full-time | www.playosmo.com
We are at the intersection of digital and physical play and learning. We make educational toys and games for kids. It's a little hard to explain, so I'll let our website do the explaining (www.playosmo.com).
This is a great opportunity for working in a small (5 right now), driven team and come up with creative solutions for CV tasks. We work closely with industrial designers and game developers to create a tightly integrated system that can detect toys placed in front of the tablet and make them come alive on the screen.
Osmo was acquired by indian edtech company Byju's last year, but we still operate as a scrappy, hyper-focused startup with our own product line.
Looks like the job post isn't up on our website yet, so feel free to email me with your resume (email in bio).