> 1. Equality under the law is important in its own right. Even if a law is wrong, it isn’t right to allow particular corporations to flaunt it in a way that individuals would go to prison for.
We're talking about the users getting copyright-laundered code here. That's a pretty equal playing field. It's about the output of the AI, not the AI itself, and there are many models to choose from.
> Which I think is what people gather from him, but somehow think he's hiding it or pretending is not the case? Which I find strange, given how openly he's talked about it.
Well the person you're responding to didn't say anything like that. They're saying he's unqualified.
> The systems and habits are the ways he found to essentially trick himself into working.
And do they work? If he's failing or fooling himself then a big chunk of his podcasting is wasting everyone's time.
> videos getting bigger scopes and production values
I looked at a video from last year and one from eight years ago and they're pretty similar in production value. Lengths seem similar over time too.
> moving some of his time into some not so publicly visible ventures
I can see he's done three members-only videos in the last two years, in addition to four and a half public videos. Is there anything else?
> Well the person you're responding to didn't say anything like that. They're saying he's unqualified.
When they said "It's the appearance of productivity, not actual productivity.", that does very much sound to me like an accusation that he is pretending or trying to deceive you into thinking he's a super productive person.
> And do they work? If he's failing or fooling himself then a big chunk of his podcasting is wasting everyone's time.
I'm afraid I'm not close enough to Mr Grey to be able to confidently say one way or another. Everything seems to indicate that he is a fairly successful individual, as a YouTuber with a big following and founder of at least two companies that seems to be going pretty well. So unless he is incredibly lucky and keeps failing upwards, if I had to guess, I'd say he has had at least some success in making himself work on stuff from time to time.
> I looked at a video from last year and one from eight years ago and they're pretty similar in production value. Lengths seem similar over time too
Really? I mean, let's look at some concrete examples. His latest video [1] features many unique drawings, extensive animations, even some 3d stuff with the rotating globes, and almost every scene has an actual drawn background layer.
Meanwhile, one of his biggest videos from 9 years ago [2] is pretty much just a slideshow, with no animations, and most of the video features a static generic white background.
The overarching style (i.e. stick figures, no elaborate textures) is the same, and I guess this is a partially a subjective point, but I think it's a bit crazy to say the visuals in these two videos are of similar quality.
For an example of stuff other than just the animation itself, he put out the Rock Paper Scissors video [3] two years ago, which had a pretty insane huge scope (though that might not be obvious at first glance)
> I can see he's done three members-only videos in the last two years, in addition to four and a half public videos. Is there anything else?
By definition, I'm not aware of stuff he's not made public. I just know that there is stuff that he chooses not to talk much about (he never once mentioned the Standard stuff on his podcast, for example). He also handles a good portion of the backend stuff for the Cortex Brand line of products (I think managing/planning logistics/inventory?). I'm not a member of his channel or his Patreon so I can't tell you how much he invests in exclusive videos, or if there is some other work he discloses over those channels that he doesn't in others.
And it would even still work for the CEO, they would just have to charge more than $1.
The real problem is we don't have a low-friction digital payment system that allows individuals to automate sending payment requests for small amounts of money to each other without requiring everyone to sign up for a merchant account with a financial bureaucracy.
> The real problem is we don't have a low-friction digital payment system that allows individuals to automate sending payment requests for small amounts of money to each other without requiring everyone to sign up for a merchant account with a financial bureaucracy.
>First you have to make it low-friction. If I want Joe Average to send me $1 in cryptocurrency, how is he getting $1 in cryptocurrency to send me?
Absolutely. You're 1000% correct. Cryptocurrency is way too high friction for stuff like that. When I wish to spend crypto, I need to:
[If you don't have an exchange account already, you'll need the 0.x steps too!]
0.0 Create an account on an exchange which is legally allowed to operate in your state/country;
0.1 Provide all sorts of KYC/AML info including photos of yourself and your government ID;
0.2 Wait hours/days/weeks for the exchange to "validate" your KYC/AML info and allow you to purchase crypto;
1. Log in to an exchange which is actually allowed to operate in the place where one resides;
2. Purchase Bitcoin or other coin the exchange deems appropriate (leaving aside the hefty fee charged for using fiat currency/traditional credit card);
3. Wait days/weeks until the exchange allows you to transfer the purchased cryptocurrency out of your exchange-hosted wallet;
4. Transfer crypto to a wallet you actually control;
5. Convert the crypto purchased on the exchange to the crypto coin required for whatever your purpose may be;
6. Transmit the crypto to the destination wallet.
Total time (not including setting up the exchange account, which can take anywhere from 1-10 days): 3-10 days.
All the setup is no worse than setting up a bank account
And technically it can be avoided through back channels if you know someone who already has it - can just pay them cash or whatever and they can send crypto to you
Crypto is very easy to transfer once you have a wallet
Its the exchange to/from real world currency where the friction is.
We could send ten thousand workshop machines, a thousand huge forges and presses and reactors, and enough people to run them and all the farms and chemical vats they use those machines to build. Is that not enough manufacturing capability?
And that takes, what, a million of those "Starships?" To be plausible you have to be able to get it a lot smaller than that. If you can fit it into someone's hand the rocketry gets to be trivial.
Those big machines have lots of little parts and if you have to wait three years to get a spare part that’s a big problem. (Never mind anything that Earth sends to a Mars colony is a gift because it is inconceivable that it would be profitable to bring anything back)
Anyone who starts sketching out what a space manufacturing complex looks like (e.g. Drexler, myself [1]) comes to the same conclusion Drexler did —- there is this diverse residue of difficult to manufacture small but complex things. The good news is that we have molecular assemblers, they built you, and now that people are decoding the “junk DNA” we are getting a handle on genetic regulation networks and will be able to make them much more productive and reliable.
[1] unpublished study on manufacturing sunshades on an asteroid which is rich in something which is more-or-less “coal”, out of a lack of imagination I assumed it was going to use a pyrolysis system like https://www.netl.doe.gov/research/Coal/energy-systems/gasifi... and I can tell you that sort of thing on Earth has almost as many things that can go wrong with it as a fast reactor
You use your pile of lathes and mills to make replacement little parts. Probably skip making integrated circuits on-planet at first, but anything metal or plastic can be done by the huge group of machinists.
And for every fifty people on mars you can have a thousand people back on earth figuring out the best way to make every component.
The hard part is building chemical stocks of all these different things. And while that's a huge task, it's so much less hard than a make-anything machine. Once you have graphite, clay, rubber, and wood, making it into a pencil is simple. Cut, mix, extrude, clamp. Wood (and rubber if that's the easiest way) can be grown on-site, wood can be turned into graphite, and clay shouldn't be amazingly hard to get from martian soil. Oh and glue, we can figure out a glue.
> It's a huge limitation, even just getting propelled to "big enough speed", say 1/10 the speed of light.
If you can't even get up to 1/10 the speed of light, then you wish the speed of light was a huge limitation, but it's actually not affecting you at all.
If the point argued is solely "the speed of light is a huge limitation" (and not: "getting anywhere near the speed of light is a big issue"), I'd say accepting that "even basic much lesser speed is a huge problem" is hardly a refutation of that. Nor is it an argument towards the feasibility of the actual feat being discussed (interstellar travel).
I guess you're technically correct though: the speed of light is not an issue, if 1/10th the speed of light is already unachievable.
Stop to consider them for what purpose? Thinking they're cool? Yeah they're cool. But they have very little to do with interstellar travel, in the way that a canoe has little to do with investigating deep-sea vents.
I'm glad you appreciate actual sympathy. But that's not what the conversation was about. You're getting mad at the wrong thing.
Also, putting aside everything else, an actual human response burns way more carbon than an AI response.
reply